传奇3真正正确的删除复制装备的SQL
说明:
俺上次改的不对,因为没对FLD_INDEX做判断,俺改好了,发上来了,原来请不要再使用,可能会造成误删,呵呵,小心玩家找你拼命啊:)
SQL脚本如下所示,请复制到SQL查询分析器中执行即可,建议做完备份再做些类的操作!如果你用的是GAME1数据库,请查找所有的GAME,改成GAME1,就可以了!
if exists (select * from dbo.sysobjects where id = object_id(N'[dbo].[TBL_ALLITEM]') and OBJECTPROPERTY(id, N'IsUserTable') = 1)
drop table [dbo].[TBL_ALLITEM]
GO
CREATE TABLE [dbo].[TBL_ALLITEM] (
[FLD_CHARACTER] [char] (15) COLLATE Chinese_PRC_CI_AS NOT NULL ,
[FLD_TYPE] [tinyint] NULL ,
[FLD_MAKEINDEX] [int] NOT NULL ,
[FLD_TID] [varchar] (30) NOT NULL ,
[FLD_INDEX] [int] NOT NULL ,
[Place] [varchar] (10) COLLATE Chinese_PRC_CI_AS NULL
) ON [PRIMARY]
GO
--首先删除玩家刚摘下来的装备,就是TBL_ITEM表中,FLD_INDEX=0的那些装备
DELETE FROM [game].[dbo].[TBL_ITEM] WHERE [FLD_INDEX] = 0
--从玩家身上/包袱获取数据
INSERT INTO [game].[dbo].[TBL_ALLITEM]([FLD_CHARACTER], [FLD_TYPE], [FLD_MAKEINDEX],[FLD_TID],[FLD_INDEX],[Place])
SELECT [FLD_CHARACTER], [FLD_TYPE], [FLD_MAKEINDEX], LTRIM(STR([FLD_MAKEINDEX]))+LTRIM(STR([FLD_INDEX])) AS FLD_TID,[FLD_INDEX],'身上' AS Place
FROM [game].[dbo].[TBL_ITEM]
GO
--从仓库获取数据
INSERT INTO [game].[dbo].[TBL_ALLITEM]([FLD_CHARACTER], [FLD_TYPE], [FLD_MAKEINDEX],[FLD_TID],[FLD_INDEX],[Place])
SELECT [FLD_CHARACTER], [FLD_TYPE], [FLD_MAKEINDEX], LTRIM(STR([FLD_MAKEINDEX]))+LTRIM(STR([FLD_INDEX])) AS FLD_TID,[FLD_INDEX],'仓库' AS Place
FROM [game].[dbo].[TBL_SAVEDITEM]
GO
--从寄售获取数据
INSERT INTO [game].[dbo].[TBL_ALLITEM]([FLD_CHARACTER], [FLD_TYPE], [FLD_MAKEINDEX],[FLD_TID],[FLD_INDEX],[Place])
SELECT [FLD_SELLWHO], [FLD_ITEMTYPE], [FLD_ITEM_MAKEINDEX], LTRIM(STR([FLD_ITEM_MAKEINDEX]))+LTRIM(STR([FLD_ITEM_INDEX])) AS FLD_TID,[FLD_ITEM_INDEX],'寄售' AS Place
FROM [game].[dbo].[TBL_ITEMMARKET]
GO
--记录将要删除的复制装备
if not exists (select * from dbo.sysobjects where id = object_id(N'[game].[dbo].[TBL__DELLOG]') and OBJECTPROPERTY(id, N'IsUserTable') = 1)
CREATE TABLE [game].[dbo].[TBL__DELLOG] (
[删除日期] datetime not null,
[FLD_MAKEINDEX] [int] NOT NULL ,
[角色名] [char] (15) COLLATE Chinese_PRC_CI_AS NOT NULL ,
[装备代码] [int] NULL ,
[存放地点] [varchar] (10) COLLATE Chinese_PRC_CI_AS NULL
) ON [PRIMARY]
GO
INSERT INTO [game].[dbo].[TBL__DELLOG]([删除日期],[FLD_MAKEINDEX],[装备代码],[角色名],[存放地点])--,[装备名称]
SELECT getdate() as 删除日期,[FLD_MAKEINDEX] , [FLD_INDEX]-1 AS 装备代码,[FLD_CHARACTER] AS 角色名, [Place] AS 存放地点--,[Name] AS 装备名称
FROM [game].[dbo].[TBL_ALLITEM]
WHERE ((([FLD_TID]) In
(SELECT [FLD_TID] FROM [TBL_ALLITEM] As Tmp GROUP BY [FLD_TID] HAVING Count([FLD_TID])>1 )))
ORDER BY [FLD_MAKEINDEX]
GO
--遂个删除复制装备
DECLARE @T_ID char (30),@I_MAKEINDEX int , @V_Place varchar (10)
DECLARE D_ITEMS_cursor CURSOR FOR
SELECT [FLD_TID],[FLD_MAKEINDEX],[Place]
FROM [game].[dbo].[TBL_ALLITEM]
WHERE ((([FLD_TID]) In
(SELECT [FLD_TID] FROM [TBL_ALLITEM] As Tmp GROUP BY [FLD_TID]
HAVING Count([FLD_TID])>1 )))
ORDER BY [FLD_MAKEINDEX]
OPEN D_ITEMS_cursor
FETCH NEXT FROM D_ITEMS_cursor INTO @T_ID,@I_MAKEINDEX,@V_Place
WHILE @@FETCH_STATUS = 0
BEGIN
BEGIN
IF @V_Place = '仓库'
DELETE FROM [game].[dbo].[TBL_SAVEDITEM] WHERE [FLD_MAKEINDEX] = @I_MAKEINDEX
ELSE IF @V_Place = '身上'
DELETE FROM [game].[dbo].[TBL_ITEM] WHERE [FLD_MAKEINDEX] = @I_MAKEINDEX
ELSE
DELETE FROM [game].[dbo].[TBL_ITEMMARKET] WHERE [FLD_ITEM_MAKEINDEX] = @I_MAKEINDEX
END
FETCH NEXT FROM D_ITEMS_cursor INTO @T_ID,@I_MAKEINDEX,@V_Place
END
CLOSE D_ITEMS_cursor
DEALLOCATE D_ITEMS_cursor
GO
if exists (select * from dbo.sysobjects where id = object_id(N'[dbo].[TBL_ALLITEM]') and OBJECTPROPERTY(id, N'IsUserTable') = 1)
drop table [dbo].[TBL_ALLITEM]
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