魔兽各种门的修复方法
请使用E文原版的gameobj_def的数据,以保修复正确,修复后,在汉化回来就OK了!
-- Add/update missing doors:
CODE:
update `gameobj_def` set `gtype` = 0 where `gameobj_def`.`name` LIKE '%door%' AND `gameobj_def`.`name` NOT LIKE '%lever%';
update `gameobj_def` set `gtype` = 0 where `gameobj_def`.`name` LIKE '%Gate%'
--Update Chests
CODE:
update `gameobj_def` set `gtype` = 3 where `gameobj_def`.`name` LIKE '%chest%'
-- Correct data on all doors
CODE:
update `gameobj_def` set `data0` = 0,`data1` = 0,`flags` = 34,`data2` = 196608 where `gtype` = 0
此补丁解决大部分门的问题!!不过好像又会有新的问题!我暂时只发现这一个问题!
1.修复幽暗自动门
CODE:
update `gameobj_def` set `data2`=0,`flags`=40,`gtype`=11 where `name` LIKE '%面的门%'
-- Add/update missing doors:
CODE:
update `gameobj_def` set `gtype` = 0 where `gameobj_def`.`name` LIKE '%door%' AND `gameobj_def`.`name` NOT LIKE '%lever%';
update `gameobj_def` set `gtype` = 0 where `gameobj_def`.`name` LIKE '%Gate%'
--Update Chests
CODE:
update `gameobj_def` set `gtype` = 3 where `gameobj_def`.`name` LIKE '%chest%'
-- Correct data on all doors
CODE:
update `gameobj_def` set `data0` = 0,`data1` = 0,`flags` = 34,`data2` = 196608 where `gtype` = 0
此补丁解决大部分门的问题!!不过好像又会有新的问题!我暂时只发现这一个问题!
1.修复幽暗自动门
CODE:
update `gameobj_def` set `data2`=0,`flags`=40,`gtype`=11 where `name` LIKE '%面的门%'
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