用户登录  | 
首 页技术文章软件发布广告价格
当前位置:传奇游戏服务端下载站传奇站长论坛资源网站程序技术文章文章资讯游戏架设教程千年技术

千年神武废墟之章种田脚本防御设施脚本

减小字体 增大字体 作者:佚名  来源:本站整理  发布时间:2014-10-04 10:32:28

配合废墟之章 此脚本坐标需要在废墟之章的地图上可以才实现。//
procedure OnMenu(uSource, uDest:integer);
begin
    Menusay(uSource, '目前小镇经济很差我们人手又不足~!。^^'
        + '    <〖增加-农田〗/@1>^'
        + '    <〖开垦-农田〗/@2>^'
        + '    <〖播种-农田〗/@3>^'
        + '    <〖农田-杀虫〗/@4>^'
        + '    <〖收获-农田〗/@5>^'
        + '    <〖增加-围栏〗/@6>');
end;
procedure 1(uSource, uDest: integer);
begin
    if getitemcount(uSource, '红土') < 4 then
    begin
        Menusay(uSource, '你没有红土1个^^'
            + '<〖退出〗/@exit>^^');
        exit;
    end;
  menusay(uSource, '以下是菜单^^'
    + '    <〖增加农田1块〗/@1_1>^'
    + '    <〖增加农田2块〗/@1_2>^'
    + '    <〖增加农田3块〗/@1_3>^'
    + '    <〖返回〗/@OnMenu>' + '    <〖退出〗/@exit>');
end;
procedure 1_1(uSource, uDest:integer);
begin
    if getprestige(uSource) < 20 then
    begin
        Menusay(uSource, '荣誉值不足20^^'
            + '<〖退出〗/@exit>');
        exit;
    end;
    if MapFinddynamicobject('废墟', '荒地','all') = 1 then    
    begin
        Menusay(uSource, '已经增加了一块田1地^^'
            + '<〖退出〗/@exit>^^');
        exit;
    end;
    if MapFinddynamicobject('废墟', '土地','all') = 1 then    
    begin
        Menusay(uSource, '你种植的还未收获^^'
            + '<〖退出〗/@exit>^^');
        exit;
    end; 
    if MapFinddynamicobject('废墟', '种植','all') = 1 then    
    begin
        Menusay(uSource, '你种植的还未收获^^'


            + '<〖退出〗/@exit>^^');
        exit;
    end; 
    if MapFinddynamicobject('废墟', '收获','all') = 1 then    
    begin
        Menusay(uSource, '你种植的还未收获^^'
            + '<〖退出〗/@exit>^^');
        exit;
    end; 
    MapAdddynamicobject('废墟', '荒地', '', '', '', '', '', '', '236', '180', 0, 88, 88);
    deleteitem(uSource, '红土', 4);
    addItem(usource, '开垦剩余时间表', 1);
    addItem(usource, '农场资格证书1', 3);
end;
procedure 1_2(uSource, uDest:integer);
begin
    if getprestige(uSource) < 100 then
    begin
        Menusay(uSource, '荣誉值不足100^^'
            + '<〖退出〗/@exit>');
        exit;
    end;
    if MapFinddynamicobject('废墟', '荒地2','all') = 1 then    
    begin
        Menusay(uSource, '已经增加了一块田地^^'
            + '<〖退出〗/@exit>^^');
        exit;
    end;
    if MapFinddynamicobject('废墟', '土地2','all') = 1 then    
    begin
        Menusay(uSource, '你种植的还未收获^^'
            + '<〖退出〗/@exit>^^');
        exit;
    end; 
    if MapFinddynamicobject('废墟', '种植2','all') = 1 then    
    begin
        Menusay(uSource, '你种植的还未收获^^'
            + '<〖退出〗/@exit>^^');
        exit;
    end; 
    if MapFinddynamicobject('废墟', '收获2','all') = 1 then    
    begin
        Menusay(uSource, '你种植的还未收获^^'
            + '<〖退出〗/@exit>^^');
        exit;
    end; 
    MapAdddynamicobject('废墟', '荒地2', '', '', '', '', '', '', '237', '181', 0, 88, 88);
    deleteitem(uSource, '红土', 4);
    addItem(usource, '开垦剩余时间表2', 1);
    addItem(usource, '农场资格证书1', 3);
end;
procedure 1_3(uSource, uDest:integer);
begin
    if getprestige(uSource) < 300 then
    begin
        Menusay(uSource, '荣誉值不足300^^'
            + '<〖退出〗/@exit>');
        exit;
    end;
    if MapFinddynamicobject('废墟', '荒地3','all') = 1 then    
    begin
        Menusay(uSource, '已经增加了一块田地^^'
            + '<〖退出〗/@exit>^^');
        exit;
    end;
    if MapFinddynamicobject('废墟', '土地3','all') = 1 then    
    begin
        Menusay(uSource, '你种植的还未收获^^'
            + '<〖退出〗/@exit>^^');
        exit;
    end; 
    if MapFinddynamicobject('废墟', '种植3','all') = 1 then    
    begin
        Menusay(uSource, '你种植的还未收获^^'
            + '<〖退出〗/@exit>^^');
        exit;
    end; 
    if MapFinddynamicobject('废墟', '收获3','all') = 1 then    
    begin
        Menusay(uSource, '你种植的还未收获^^'
            + '<〖退出〗/@exit>^^');
        exit;
    end; 
    MapAdddynamicobject('废墟', '荒地3', '', '', '', '', '', '', '238', '182', 0, 88, 88);
    deleteitem(uSource, '红土', 4);
    addItem(usource, '开垦剩余时间表3', 1);
    addItem(usource, '农场资格证书1', 3);
end;
procedure 2(uSource, uDest: integer);
begin
    if getitemcount(uSource, '农场资格证书1') < 1 then
    begin
        Menusay(uSource, '这里已经有人种植了^^'
            + '<〖退出〗/@exit>^^');
        exit;
    end;
  menusay(uSource, '以下是菜单^^'
    + '    <〖开垦农田1块〗/@2_1>^'
    + '    <〖开垦农田2块〗/@2_2>^'
    + '    <〖开垦农田3块〗/@2_3>^'
    + '    <〖返回〗/@OnMenu>' + '    <〖退出〗/@exit>');
end;
procedure 2_1(uSource, uDest:integer);
begin
    if MapFinddynamicobject('废墟', '荒地','all') = 0 then    
    begin
        Menusay(uSource, '没田怎么开垦^^'
            + '<〖退出〗/@exit>^^');
        exit;
    end;       
    if getitemcount(uSource, '开垦剩余时间表') = 1 then
    begin
        Menusay(uSource, '还没有到开垦的时候^^'
            + '<〖退出〗/@exit>^^');
        exit;
    end;
    MapDeldynamicobject('废墟', '荒地');
    MapAdddynamicobject('废墟', '土地', '', '', '', '', '', '', '236', '180', 0, 88, 88);
    addItem(usource, '播种剩余时间表', 1);
end;
procedure 2_2(uSource, uDest:integer);
begin
    if MapFinddynamicobject('废墟', '荒地2','all') = 0 then    
    begin
        Menusay(uSource, '没田怎么开垦^^'
            + '<〖退出〗/@exit>^^');
        exit;
    end;       
    if getitemcount(uSource, '开垦剩余时间表2') = 1 then
    begin
        Menusay(uSource, '还没有到开垦的时候^^'
            + '<〖退出〗/@exit>^^');
        exit;
    end;
    MapDeldynamicobject('废墟', '荒地2');
    MapAdddynamicobject('废墟', '土地2', '', '', '', '', '', '', '237', '181', 0, 88, 88);
    addItem(usource, '播种剩余时间表2', 1);
end;
procedure 2_3(uSource, uDest:integer);
begin
    if MapFinddynamicobject('废墟', '荒地3','all') = 0 then    
    begin
        Menusay(uSource, '没田怎么开垦^^'
            + '<〖退出〗/@exit>^^');
        exit;
    end;       
    if getitemcount(uSource, '开垦剩余时间表3') = 1 then
    begin
        Menusay(uSource, '还没有到开垦的时候^^'
            + '<〖退出〗/@exit>^^');
        exit;
    end;
    MapDeldynamicobject('废墟', '荒地3');
    MapAdddynamicobject('废墟', '土地3', '', '', '', '', '', '', '238', '182', 0, 88, 88);
    addItem(usource, '播种剩余时间表3', 1);
end;
procedure 3(uSource, uDest: integer);
begin
    if getitemcount(uSource, '农场资格证书1') < 1 then
    begin
        Menusay(uSource, '这里已经有人种植了^^'
            + '<〖退出〗/@exit>^^');
        exit;
    end;
    if getitemcount(uSource, '药人参种子') < 1 then
    begin
        Menusay(uSource, '你没有药人参种子1个^^'
            + '<〖退出〗/@exit>^^');
        exit;
    end;
  menusay(uSource, '以下是菜单^^'
    + '    <〖种植农田1块〗/@3_1>^'
    + '    <〖种植农田2块〗/@3_2>^'
    + '    <〖种植农田3块〗/@3_3>^'
    + '    <〖返回〗/@OnMenu>' + '    <〖退出〗/@exit>');
end;
procedure 3_1(uSource, uDest:integer);
begin
    if MapFinddynamicobject('废墟', '土地','all') = 0 then    
    begin
        Menusay(uSource, '没土地怎么播种^^'
            + '<〖退出〗/@exit>^^');
        exit;
    end;  
    if getitemcount(uSource, '播种剩余时间表') = 1 then


    begin
        Menusay(uSource, '还没到种植的时间^^'
            + '<〖退出〗/@exit>^^');
        exit;
    end;
    MapDeldynamicobject('废墟', '土地');
    MapAdddynamicobject('废墟', '种植', '', '', '', '', '', '', '236', '180', 0, 88, 88);
    addItem(usource, '杀虫剩余时间表', 1);
    deleteitem(uSource, '药人参种子', 1);
end;
procedure 3_2(uSource, uDest:integer);
begin
    if MapFinddynamicobject('废墟', '土地2','all') = 0 then    
    begin
        Menusay(uSource, '没土地怎么播种^^'
            + '<〖退出〗/@exit>^^');
        exit;
    end;  
    if getitemcount(uSource, '播种剩余时间表2') = 1 then
    begin
        Menusay(uSource, '还没到种植的时间^^'
            + '<〖退出〗/@exit>^^');
        exit;
    end;
    MapDeldynamicobject('废墟', '土地2');
    MapAdddynamicobject('废墟', '种植2', '', '', '', '', '', '', '237', '181', 0, 88, 88);
    addItem(usource, '杀虫剩余时间表2', 1);
    deleteitem(uSource, '药人参种子', 1);
end;
procedure 3_3(uSource, uDest:integer);
begin
    if MapFinddynamicobject('废墟', '土地3','all') = 0 then    
    begin
        Menusay(uSource, '没土地怎么播种-^^'
            + '<〖退出〗/@exit>^^');


        exit;
    end;  
    if getitemcount(uSource, '播种剩余时间表3') = 1 then
    begin
        Menusay(uSource, '还没到种植的时间^^'
            + '<〖退出〗/@exit>^^');
        exit;
    end;
    MapDeldynamicobject('废墟', '土地3');
    MapAdddynamicobject('废墟', '种植3', '', '', '', '', '', '', '238', '182', 0, 88, 88);
    addItem(usource, '杀虫剩余时间表3', 1);
    deleteitem(uSource, '药人参种子', 1);
end;
procedure 4(uSource, uDest: integer);
begin
    if getitemcount(uSource, '农场资格证书1') < 1 then
    begin
        Menusay(uSource, '这里已经有人种植了^^'
            + '<〖退出〗/@exit>^^');
        exit;
    end;
  menusay(uSource, '以下是菜单^^'
    + '    <〖除虫农田1块〗/@4_1>^'
    + '    <〖除虫农田2块〗/@4_2>^'
    + '    <〖除虫农田2块〗/@4_3>^'
    + '    <〖返回〗/@OnMenu>' + '    <〖退出〗/@exit>');
end;
procedure 4_1(uSource, uDest:integer);
begin
    if MapFinddynamicobject('废墟', '种植','all') = 0 then    
    begin
        Menusay(uSource, '什么都没播种你杀个屁^^'
            + '<〖退出〗/@exit>^^');
        exit;
    end;  
    if getitemcount(uSource, '杀虫剩余时间表') = 1 then
    begin
        Menusay(uSource, '还没到杀虫的时间^^'
            + '<〖退出〗/@exit>^^');
        exit;
    end;
    MapDeldynamicobject('废墟', '种植');
    MapAdddynamicobject('废墟', '收获', '', '', '', '', '', '', '236', '180', 0, 88, 88);
    addItem(usource, '收获剩余时间表', 1);
end;
procedure 4_2(uSource, uDest:integer);
begin
    if MapFinddynamicobject('废墟', '种植2','all') = 0 then    
    begin
        Menusay(uSource, '什么都没播种你杀个屁^^'
            + '<〖退出〗/@exit>^^');
        exit;
    end;  
    if getitemcount(uSource, '杀虫剩余时间表2') = 1 then


    begin
        Menusay(uSource, '还没到杀虫的时间^^'
            + '<〖退出〗/@exit>^^');
        exit;
    end;
    MapDeldynamicobject('废墟', '种植2');
    MapAdddynamicobject('废墟', '收获2', '', '', '', '', '', '', '237', '181', 0, 88, 88);
    addItem(usource, '收获剩余时间表2', 1);
end;
procedure 4_3(uSource, uDest:integer);
begin
    if MapFinddynamicobject('废墟', '种植3','all') = 0 then    
    begin
        Menusay(uSource, '什么都没播种你杀个屁^^'
            + '<〖退出〗/@exit>^^');
        exit;
    end;  
    if getitemcount(uSource, '杀虫剩余时间表3') = 1 then
    begin
        Menusay(uSource, '还没到杀虫的时间^^'
            + '<〖退出〗/@exit>^^');
        exit;
    end;
    MapDeldynamicobject('废墟', '种植3');
    MapAdddynamicobject('废墟', '收获3', '', '', '', '', '', '', '238', '182', 0, 88, 88);
    addItem(usource, '收获剩余时间表3', 1);
end;
procedure 5(uSource, uDest: integer);
begin
    if getitemcount(uSource, '农场资格证书1') < 1 then
    begin
        Menusay(uSource, '这里已经有人种植了^^'
            + '<〖退出〗/@exit>^^');
        exit;
    end;
  menusay(uSource, '以下是菜单^^'
    + '    <〖收获农田1块〗/@5_1>^'
    + '    <〖收获农田2块〗/@5_2>^'
    + '    <〖收获农田2块〗/@5_3>^'
    + '    <〖返回〗/@OnMenu>' + '    <〖退出〗/@exit>');
end;
procedure 5_1(uSource, uDest:integer);
begin
    if MapFinddynamicobject('废墟', '收获','all') = 0 then    
    begin
        Menusay(uSource, '没有果实可以收获^^'
            + '<〖退出〗/@exit>^^');
        exit;
    end;  
    if getitemcount(uSource, '收获剩余时间表') = 1 then
    begin
        Menusay(uSource, '还没到收获的时间^^'
            + '<〖退出〗/@exit>^^');
        exit;
    end;
    MapDeldynamicobject('废墟', '收获');
    addItem(usource, '废墟药人参', 2);
    deleteitem(uSource, '农场资格证书1', 1);
end;
procedure 5_2(uSource, uDest:integer);
begin
    if MapFinddynamicobject('废墟', '收获2','all') = 0 then    
    begin
        Menusay(uSource, '没有果实可以收获^^'
            + '<〖退出〗/@exit>^^');
        exit;
    end;  
    if getitemcount(uSource, '收获剩余时间表2') = 1 then
    begin
        Menusay(uSource, '还没到收获的时间^^'
            + '<〖退出〗/@exit>^^');
        exit;
    end;
    MapDeldynamicobject('废墟', '收获2');
    addItem(usource, '废墟药人参', 2);
    deleteitem(uSource, '农场资格证书1', 1);
end;
procedure 5_3(uSource, uDest:integer);
begin
    if MapFinddynamicobject('废墟', '收获3','all') = 0 then    
    begin
        Menusay(uSource, '没有果实可以收获^^'
            + '<〖退出〗/@exit>^^');
        exit;
    end;  
    if getitemcount(uSource, '收获剩余时间表3') = 1 then
    begin
        Menusay(uSource, '还没到收获的时间^^'
            + '<〖退出〗/@exit>^^');


        exit;
    end;
    MapDeldynamicobject('废墟', '收获3');
    addItem(usource, '废墟药人参', 2);
    deleteitem(uSource, '农场资格证书1', 1);
end;
procedure 6(uSource, uDest: integer);
begin
  menusay(uSource, '以下是菜单^^'
    + '    <〖小木桩〗/@6_1>^'
    + '    <〖捆绑桩〗/@6_2>^'
    + '    <〖石头柱〗/@6_3>^'
    + '    <〖返回〗/@OnMenu>' + '    <〖退出〗/@exit>');
end;
procedure 6_1(uSource, uDest:integer);
begin
    if getitemcount(uSource, '金币') < 12 then
    begin
        Menusay(uSource, '你金币没有12个^^'
            + '<〖退出〗/@exit>^^');
        exit;
    end;
    MapAdddynamicobject('废墟', '小木桩', '', '', '', '', '', '', '236', '178', 0, 88, 88);
    MapAdddynamicobject('废墟', '小木桩', '', '', '', '', '', '', '235', '179', 0, 88, 88);
    MapAdddynamicobject('废墟', '小木桩', '', '', '', '', '', '', '234', '180', 0, 88, 88);
    MapAdddynamicobject('废墟', '小木桩', '', '', '', '', '', '', '235', '181', 0, 88, 88);
    MapAdddynamicobject('废墟', '小木桩', '', '', '', '', '', '', '236', '182', 0, 88, 88);
    MapAdddynamicobject('废墟', '小木桩', '', '', '', '', '', '', '237', '183', 0, 88, 88);
    MapAdddynamicobject('废墟', '小木桩', '', '', '', '', '', '', '238', '184', 0, 88, 88);
    MapAdddynamicobject('废墟', '小木桩', '', '', '', '', '', '', '239', '183', 0, 88, 88);
    MapAdddynamicobject('废墟', '小木桩', '', '', '', '', '', '', '240', '182', 0, 88, 88);
    MapAdddynamicobject('废墟', '小木桩', '', '', '', '', '', '', '239', '181', 0, 88, 88);
    MapAdddynamicobject('废墟', '小木桩', '', '', '', '', '', '', '238', '180', 0, 88, 88);
    MapAdddynamicobject('废墟', '小木桩', '', '', '', '', '', '', '237', '179', 0, 88, 88);
    deleteitem(uSource, '金币', 10);
end;
procedure 6_2(uSource, uDest:integer);
begin
    if getitemcount(uSource, '金币') < 24 then
    begin
        Menusay(uSource, '你金币没有24个^^'
            + '<〖退出〗/@exit>^^');
        exit;
    end;
    MapAdddynamicobject('废墟', '捆绑桩', '', '', '', '', '', '', '236', '178', 0, 88, 88);
    MapAdddynamicobject('废墟', '捆绑桩', '', '', '', '', '', '', '235', '179', 0, 88, 88);
    MapAdddynamicobject('废墟', '捆绑桩', '', '', '', '', '', '', '234', '180', 0, 88, 88);
    MapAdddynamicobject('废墟', '捆绑桩', '', '', '', '', '', '', '235', '181', 0, 88, 88);
    MapAdddynamicobject('废墟', '捆绑桩', '', '', '', '', '', '', '236', '182', 0, 88, 88);
    MapAdddynamicobject('废墟', '捆绑桩', '', '', '', '', '', '', '237', '183', 0, 88, 88);
    MapAdddynamicobject('废墟', '捆绑桩', '', '', '', '', '', '', '238', '184', 0, 88, 88);
    MapAdddynamicobject('废墟', '捆绑桩', '', '', '', '', '', '', '239', '183', 0, 88, 88);
    MapAdddynamicobject('废墟', '捆绑桩', '', '', '', '', '', '', '240', '182', 0, 88, 88);
    MapAdddynamicobject('废墟', '捆绑桩', '', '', '', '', '', '', '239', '181', 0, 88, 88);
    MapAdddynamicobject('废墟', '捆绑桩', '', '', '', '', '', '', '238', '180', 0, 88, 88);
    MapAdddynamicobject('废墟', '捆绑桩', '', '', '', '', '', '', '237', '179', 0, 88, 88);
    deleteitem(uSource, '金币', 10);
end;
procedure 6_3(uSource, uDest:integer);
begin
    if getitemcount(uSource, '金币') < 36 then
    begin
        Menusay(uSource, '你金币没有36个^^'
            + '<〖退出〗/@exit>^^');
        exit;
    end;
    MapAdddynamicobject('废墟', '石头柱', '', '', '', '', '', '', '236', '178', 0, 88, 88);
    MapAdddynamicobject('废墟', '石头柱', '', '', '', '', '', '', '235', '179', 0, 88, 88);
    MapAdddynamicobject('废墟', '石头柱', '', '', '', '', '', '', '234', '180', 0, 88, 88);
    MapAdddynamicobject('废墟', '石头柱', '', '', '', '', '', '', '235', '181', 0, 88, 88);
    MapAdddynamicobject('废墟', '石头柱', '', '', '', '', '', '', '236', '182', 0, 88, 88);
    MapAdddynamicobject('废墟', '石头柱', '', '', '', '', '', '', '237', '183', 0, 88, 88);
    MapAdddynamicobject('废墟', '石头柱', '', '', '', '', '', '', '238', '184', 0, 88, 88);
    MapAdddynamicobject('废墟', '石头柱', '', '', '', '', '', '', '239', '183', 0, 88, 88);
    MapAdddynamicobject('废墟', '石头柱', '', '', '', '', '', '', '240', '182', 0, 88, 88);
    MapAdddynamicobject('废墟', '石头柱', '', '', '', '', '', '', '239', '181', 0, 88, 88);
    MapAdddynamicobject('废墟', '石头柱', '', '', '', '', '', '', '238', '180', 0, 88, 88);
    MapAdddynamicobject('废墟', '石头柱', '', '', '', '', '', '', '237', '179', 0, 88, 88);
    deleteitem(uSource, '金币', 10);
end;
end;


DynamicObject.sdb
荒地,荒地,1,212,500000,,,1,0,0,0,6,,,,,,,11713,,,,,,TRUE,200,,,,,,,,,防御2,
土地,土地,1,213,500000,,,1,0,0,0,6,,,,,,,11713,,,,,,TRUE,200,,,,,,,,,防御2,
种植,种植,1,214,500000,,,1,0,0,0,6,,,,,,,11713,,,,,,TRUE,200,,,,,,,,,防御2,
收获,收获,1,215,500000,,,1,0,0,0,6,,,,,,,11713,,,,,,TRUE,200,,,,,,,,,防御2,
荒地2,荒地2,1,212,500000,,,1,0,0,0,6,,,,,,,11713,,,,,,TRUE,200,,,,,,,,,防御2,
土地2,土地2,1,213,500000,,,1,0,0,0,6,,,,,,,11713,,,,,,TRUE,200,,,,,,,,,防御2,
种植2,种植2,1,214,500000,,,1,0,0,0,6,,,,,,,11713,,,,,,TRUE,200,,,,,,,,,防御2,
收获2,收获2,1,215,500000,,,1,0,0,0,6,,,,,,,11713,,,,,,TRUE,200,,,,,,,,,防御2,
荒地3,荒地3,1,212,500000,,,1,0,0,0,6,,,,,,,11713,,,,,,TRUE,200,,,,,,,,,防御2,
土地3,土地3,1,213,500000,,,1,0,0,0,6,,,,,,,11713,,,,,,TRUE,200,,,,,,,,,防御2,
种植3,种植3,1,214,500000,,,1,0,0,0,6,,,,,,,11713,,,,,,TRUE,200,,,,,,,,,防御2,
收获3,收获3,1,215,500000,,,1,0,0,0,6,,,,,,,11713,,,,,,TRUE,200,,,,,,,,,防御2,
荒地b,荒地,1,212,500000,,,1,0,0,0,6,,,,,,,11713,,,,,,TRUE,200,,,,,,,,,防御2,
土地b,土地,1,213,500000,,,1,0,0,0,6,,,,,,,11713,,,,,,TRUE,200,,,,,,,,,防御2,
种植b,种植,1,214,500000,,,1,0,0,0,6,,,,,,,11713,,,,,,TRUE,200,,,,,,,,,防御2,
收获b,收获,1,215,500000,,,1,0,0,0,6,,,,,,,11713,,,,,,TRUE,200,,,,,,,,,防御2,
荒地b2,荒地2,1,212,500000,,,1,0,0,0,6,,,,,,,11713,,,,,,TRUE,200,,,,,,,,,防御2,
土地b2,土地2,1,213,500000,,,1,0,0,0,6,,,,,,,11713,,,,,,TRUE,200,,,,,,,,,防御2,
种植b2,种植2,1,214,500000,,,1,0,0,0,6,,,,,,,11713,,,,,,TRUE,200,,,,,,,,,防御2,
收获b2,收获2,1,215,500000,,,1,0,0,0,6,,,,,,,11713,,,,,,TRUE,200,,,,,,,,,防御2,
荒地b3,荒地3,1,212,500000,,,1,0,0,0,6,,,,,,,11713,,,,,,TRUE,200,,,,,,,,,防御2,
土地b3,土地3,1,213,500000,,,1,0,0,0,6,,,,,,,11713,,,,,,TRUE,200,,,,,,,,,防御2,
种植b3,种植3,1,214,500000,,,1,0,0,0,6,,,,,,,11713,,,,,,TRUE,200,,,,,,,,,防御2,
收获b3,收获3,1,215,500000,,,1,0,0,0,6,,,,,,,11713,,,,,,TRUE,200,,,,,,,,,防御2,
荒地a,荒地,1,212,500000,,,1,0,0,0,6,,,,,,,11713,,,,,,TRUE,200,,,,,,,,,防御2,
土地a,土地,1,213,500000,,,1,0,0,0,6,,,,,,,11713,,,,,,TRUE,200,,,,,,,,,防御2,


种植a,种植,1,214,500000,,,1,0,0,0,6,,,,,,,11713,,,,,,TRUE,200,,,,,,,,,防御2,
收获a,收获,1,215,500000,,,1,0,0,0,6,,,,,,,11713,,,,,,TRUE,200,,,,,,,,,防御2,
荒地a2,荒地2,1,212,500000,,,1,0,0,0,6,,,,,,,11713,,,,,,TRUE,200,,,,,,,,,防御2,
土地a2,土地2,1,213,500000,,,1,0,0,0,6,,,,,,,11713,,,,,,TRUE,200,,,,,,,,,防御2,
种植a2,种植2,1,214,500000,,,1,0,0,0,6,,,,,,,11713,,,,,,TRUE,200,,,,,,,,,防御2,
收获a2,收获2,1,215,500000,,,1,0,0,0,6,,,,,,,11713,,,,,,TRUE,200,,,,,,,,,防御2,
荒地a3,荒地3,1,212,500000,,,1,0,0,0,6,,,,,,,11713,,,,,,TRUE,200,,,,,,,,,防御2,
土地a3,土地3,1,213,500000,,,1,0,0,0,6,,,,,,,11713,,,,,,TRUE,200,,,,,,,,,防御2,
种植a3,种植3,1,214,500000,,,1,0,0,0,6,,,,,,,11713,,,,,,TRUE,200,,,,,,,,,防御2,
收获a3,收获3,1,215,500000,,,1,0,0,0,6,,,,,,,11713,,,,,,TRUE,200,,,,,,,,,防御2,
小木桩,小木桩,1,216,100000,500,,1,0,0,0,6,,,,9335,,,11713,-1:0,,,,,TRUE,200,,,,,,,,,防御,,
捆绑桩,捆绑桩,1,217,200000,700,,1,0,0,0,6,,,,9335,,,11713,-1:0,,,,,TRUE,200,,,,,,,,,防御,,
石头柱,石头柱,1,218,300000,900,,1,0,0,0,6,,,,9335,,,11713,-1:0,,,,,TRUE,200,,,,,,,,,防御,,
红土堆2,红土堆2,1,219,700,1000,,1,0,0,0,6,,,,9335,,,11713,-1:0,,,,,TRUE,200,18000,,,,,,,,,,
红土堆,红土堆,1,219,700,1000,,1,0,0,0,8,8,8,,,,,,,,,,,TRUE,200,18000,,,,,,,,,

NPC
农田管理员,农田管理员,-100,,,TRUE,,TRUE,,,,,9,25,108,150,30,,,,3500,0,0,0,0,,4,,,,,,,,,,,,,,,,,农田,
农田管理员1,农田管理员,-100,,,TRUE,,TRUE,,,,,9,25,108,150,30,,,,3500,0,0,0,0,,4,,,,,,,,,,,,,,,,,农田1,
农田管理员2,农田管理员,-100,,,TRUE,,TRUE,,,,,9,25,108,150,30,,,,3500,0,0,0,0,,4,,,,,,,,,,,,,,,,,农田2,

 下载

商业版发布站程序下载:发布站程序下载:

Tags:

作者:佚名
  • 好的评价 如果您觉得此文章好,就请您
      0%(0)
  • 差的评价 如果您觉得此文章差,就请您
      0%(0)

文章评论评论内容只代表网友观点,与本站立场无关!

   评论摘要(共 0 条,得分 0 分,平均 0 分) 查看完整评论
传奇资源网提供最新传奇开区一条龙版本下载,本站声明:只更新最新最好的传奇服务端分享给大家。