千年神武废墟之章种田脚本防御设施脚本
配合废墟之章 此脚本坐标需要在废墟之章的地图上可以才实现。//
procedure OnMenu(uSource, uDest:integer);
begin
Menusay(uSource, '目前小镇经济很差我们人手又不足~!。^^'
+ ' <〖增加-农田〗/@1>^'
+ ' <〖开垦-农田〗/@2>^'
+ ' <〖播种-农田〗/@3>^'
+ ' <〖农田-杀虫〗/@4>^'
+ ' <〖收获-农田〗/@5>^'
+ ' <〖增加-围栏〗/@6>');
end;
procedure 1(uSource, uDest: integer);
begin
if getitemcount(uSource, '红土') < 4 then
begin
Menusay(uSource, '你没有红土1个^^'
+ '<〖退出〗/@exit>^^');
exit;
end;
menusay(uSource, '以下是菜单^^'
+ ' <〖增加农田1块〗/@1_1>^'
+ ' <〖增加农田2块〗/@1_2>^'
+ ' <〖增加农田3块〗/@1_3>^'
+ ' <〖返回〗/@OnMenu>' + ' <〖退出〗/@exit>');
end;
procedure 1_1(uSource, uDest:integer);
begin
if getprestige(uSource) < 20 then
begin
Menusay(uSource, '荣誉值不足20^^'
+ '<〖退出〗/@exit>');
exit;
end;
if MapFinddynamicobject('废墟', '荒地','all') = 1 then
begin
Menusay(uSource, '已经增加了一块田1地^^'
+ '<〖退出〗/@exit>^^');
exit;
end;
if MapFinddynamicobject('废墟', '土地','all') = 1 then
begin
Menusay(uSource, '你种植的还未收获^^'
+ '<〖退出〗/@exit>^^');
exit;
end;
if MapFinddynamicobject('废墟', '种植','all') = 1 then
begin
Menusay(uSource, '你种植的还未收获^^'
+ '<〖退出〗/@exit>^^');
exit;
end;
if MapFinddynamicobject('废墟', '收获','all') = 1 then
begin
Menusay(uSource, '你种植的还未收获^^'
+ '<〖退出〗/@exit>^^');
exit;
end;
MapAdddynamicobject('废墟', '荒地', '', '', '', '', '', '', '236', '180', 0, 88, 88);
deleteitem(uSource, '红土', 4);
addItem(usource, '开垦剩余时间表', 1);
addItem(usource, '农场资格证书1', 3);
end;
procedure 1_2(uSource, uDest:integer);
begin
if getprestige(uSource) < 100 then
begin
Menusay(uSource, '荣誉值不足100^^'
+ '<〖退出〗/@exit>');
exit;
end;
if MapFinddynamicobject('废墟', '荒地2','all') = 1 then
begin
Menusay(uSource, '已经增加了一块田地^^'
+ '<〖退出〗/@exit>^^');
exit;
end;
if MapFinddynamicobject('废墟', '土地2','all') = 1 then
begin
Menusay(uSource, '你种植的还未收获^^'
+ '<〖退出〗/@exit>^^');
exit;
end;
if MapFinddynamicobject('废墟', '种植2','all') = 1 then
begin
Menusay(uSource, '你种植的还未收获^^'
+ '<〖退出〗/@exit>^^');
exit;
end;
if MapFinddynamicobject('废墟', '收获2','all') = 1 then
begin
Menusay(uSource, '你种植的还未收获^^'
+ '<〖退出〗/@exit>^^');
exit;
end;
MapAdddynamicobject('废墟', '荒地2', '', '', '', '', '', '', '237', '181', 0, 88, 88);
deleteitem(uSource, '红土', 4);
addItem(usource, '开垦剩余时间表2', 1);
addItem(usource, '农场资格证书1', 3);
end;
procedure 1_3(uSource, uDest:integer);
begin
if getprestige(uSource) < 300 then
begin
Menusay(uSource, '荣誉值不足300^^'
+ '<〖退出〗/@exit>');
exit;
end;
if MapFinddynamicobject('废墟', '荒地3','all') = 1 then
begin
Menusay(uSource, '已经增加了一块田地^^'
+ '<〖退出〗/@exit>^^');
exit;
end;
if MapFinddynamicobject('废墟', '土地3','all') = 1 then
begin
Menusay(uSource, '你种植的还未收获^^'
+ '<〖退出〗/@exit>^^');
exit;
end;
if MapFinddynamicobject('废墟', '种植3','all') = 1 then
begin
Menusay(uSource, '你种植的还未收获^^'
+ '<〖退出〗/@exit>^^');
exit;
end;
if MapFinddynamicobject('废墟', '收获3','all') = 1 then
begin
Menusay(uSource, '你种植的还未收获^^'
+ '<〖退出〗/@exit>^^');
exit;
end;
MapAdddynamicobject('废墟', '荒地3', '', '', '', '', '', '', '238', '182', 0, 88, 88);
deleteitem(uSource, '红土', 4);
addItem(usource, '开垦剩余时间表3', 1);
addItem(usource, '农场资格证书1', 3);
end;
procedure 2(uSource, uDest: integer);
begin
if getitemcount(uSource, '农场资格证书1') < 1 then
begin
Menusay(uSource, '这里已经有人种植了^^'
+ '<〖退出〗/@exit>^^');
exit;
end;
menusay(uSource, '以下是菜单^^'
+ ' <〖开垦农田1块〗/@2_1>^'
+ ' <〖开垦农田2块〗/@2_2>^'
+ ' <〖开垦农田3块〗/@2_3>^'
+ ' <〖返回〗/@OnMenu>' + ' <〖退出〗/@exit>');
end;
procedure 2_1(uSource, uDest:integer);
begin
if MapFinddynamicobject('废墟', '荒地','all') = 0 then
begin
Menusay(uSource, '没田怎么开垦^^'
+ '<〖退出〗/@exit>^^');
exit;
end;
if getitemcount(uSource, '开垦剩余时间表') = 1 then
begin
Menusay(uSource, '还没有到开垦的时候^^'
+ '<〖退出〗/@exit>^^');
exit;
end;
MapDeldynamicobject('废墟', '荒地');
MapAdddynamicobject('废墟', '土地', '', '', '', '', '', '', '236', '180', 0, 88, 88);
addItem(usource, '播种剩余时间表', 1);
end;
procedure 2_2(uSource, uDest:integer);
begin
if MapFinddynamicobject('废墟', '荒地2','all') = 0 then
begin
Menusay(uSource, '没田怎么开垦^^'
+ '<〖退出〗/@exit>^^');
exit;
end;
if getitemcount(uSource, '开垦剩余时间表2') = 1 then
begin
Menusay(uSource, '还没有到开垦的时候^^'
+ '<〖退出〗/@exit>^^');
exit;
end;
MapDeldynamicobject('废墟', '荒地2');
MapAdddynamicobject('废墟', '土地2', '', '', '', '', '', '', '237', '181', 0, 88, 88);
addItem(usource, '播种剩余时间表2', 1);
end;
procedure 2_3(uSource, uDest:integer);
begin
if MapFinddynamicobject('废墟', '荒地3','all') = 0 then
begin
Menusay(uSource, '没田怎么开垦^^'
+ '<〖退出〗/@exit>^^');
exit;
end;
if getitemcount(uSource, '开垦剩余时间表3') = 1 then
begin
Menusay(uSource, '还没有到开垦的时候^^'
+ '<〖退出〗/@exit>^^');
exit;
end;
MapDeldynamicobject('废墟', '荒地3');
MapAdddynamicobject('废墟', '土地3', '', '', '', '', '', '', '238', '182', 0, 88, 88);
addItem(usource, '播种剩余时间表3', 1);
end;
procedure 3(uSource, uDest: integer);
begin
if getitemcount(uSource, '农场资格证书1') < 1 then
begin
Menusay(uSource, '这里已经有人种植了^^'
+ '<〖退出〗/@exit>^^');
exit;
end;
if getitemcount(uSource, '药人参种子') < 1 then
begin
Menusay(uSource, '你没有药人参种子1个^^'
+ '<〖退出〗/@exit>^^');
exit;
end;
menusay(uSource, '以下是菜单^^'
+ ' <〖种植农田1块〗/@3_1>^'
+ ' <〖种植农田2块〗/@3_2>^'
+ ' <〖种植农田3块〗/@3_3>^'
+ ' <〖返回〗/@OnMenu>' + ' <〖退出〗/@exit>');
end;
procedure 3_1(uSource, uDest:integer);
begin
if MapFinddynamicobject('废墟', '土地','all') = 0 then
begin
Menusay(uSource, '没土地怎么播种^^'
+ '<〖退出〗/@exit>^^');
exit;
end;
if getitemcount(uSource, '播种剩余时间表') = 1 then
begin
Menusay(uSource, '还没到种植的时间^^'
+ '<〖退出〗/@exit>^^');
exit;
end;
MapDeldynamicobject('废墟', '土地');
MapAdddynamicobject('废墟', '种植', '', '', '', '', '', '', '236', '180', 0, 88, 88);
addItem(usource, '杀虫剩余时间表', 1);
deleteitem(uSource, '药人参种子', 1);
end;
procedure 3_2(uSource, uDest:integer);
begin
if MapFinddynamicobject('废墟', '土地2','all') = 0 then
begin
Menusay(uSource, '没土地怎么播种^^'
+ '<〖退出〗/@exit>^^');
exit;
end;
if getitemcount(uSource, '播种剩余时间表2') = 1 then
begin
Menusay(uSource, '还没到种植的时间^^'
+ '<〖退出〗/@exit>^^');
exit;
end;
MapDeldynamicobject('废墟', '土地2');
MapAdddynamicobject('废墟', '种植2', '', '', '', '', '', '', '237', '181', 0, 88, 88);
addItem(usource, '杀虫剩余时间表2', 1);
deleteitem(uSource, '药人参种子', 1);
end;
procedure 3_3(uSource, uDest:integer);
begin
if MapFinddynamicobject('废墟', '土地3','all') = 0 then
begin
Menusay(uSource, '没土地怎么播种-^^'
+ '<〖退出〗/@exit>^^');
exit;
end;
if getitemcount(uSource, '播种剩余时间表3') = 1 then
begin
Menusay(uSource, '还没到种植的时间^^'
+ '<〖退出〗/@exit>^^');
exit;
end;
MapDeldynamicobject('废墟', '土地3');
MapAdddynamicobject('废墟', '种植3', '', '', '', '', '', '', '238', '182', 0, 88, 88);
addItem(usource, '杀虫剩余时间表3', 1);
deleteitem(uSource, '药人参种子', 1);
end;
procedure 4(uSource, uDest: integer);
begin
if getitemcount(uSource, '农场资格证书1') < 1 then
begin
Menusay(uSource, '这里已经有人种植了^^'
+ '<〖退出〗/@exit>^^');
exit;
end;
menusay(uSource, '以下是菜单^^'
+ ' <〖除虫农田1块〗/@4_1>^'
+ ' <〖除虫农田2块〗/@4_2>^'
+ ' <〖除虫农田2块〗/@4_3>^'
+ ' <〖返回〗/@OnMenu>' + ' <〖退出〗/@exit>');
end;
procedure 4_1(uSource, uDest:integer);
begin
if MapFinddynamicobject('废墟', '种植','all') = 0 then
begin
Menusay(uSource, '什么都没播种你杀个屁^^'
+ '<〖退出〗/@exit>^^');
exit;
end;
if getitemcount(uSource, '杀虫剩余时间表') = 1 then
begin
Menusay(uSource, '还没到杀虫的时间^^'
+ '<〖退出〗/@exit>^^');
exit;
end;
MapDeldynamicobject('废墟', '种植');
MapAdddynamicobject('废墟', '收获', '', '', '', '', '', '', '236', '180', 0, 88, 88);
addItem(usource, '收获剩余时间表', 1);
end;
procedure 4_2(uSource, uDest:integer);
begin
if MapFinddynamicobject('废墟', '种植2','all') = 0 then
begin
Menusay(uSource, '什么都没播种你杀个屁^^'
+ '<〖退出〗/@exit>^^');
exit;
end;
if getitemcount(uSource, '杀虫剩余时间表2') = 1 then
begin
Menusay(uSource, '还没到杀虫的时间^^'
+ '<〖退出〗/@exit>^^');
exit;
end;
MapDeldynamicobject('废墟', '种植2');
MapAdddynamicobject('废墟', '收获2', '', '', '', '', '', '', '237', '181', 0, 88, 88);
addItem(usource, '收获剩余时间表2', 1);
end;
procedure 4_3(uSource, uDest:integer);
begin
if MapFinddynamicobject('废墟', '种植3','all') = 0 then
begin
Menusay(uSource, '什么都没播种你杀个屁^^'
+ '<〖退出〗/@exit>^^');
exit;
end;
if getitemcount(uSource, '杀虫剩余时间表3') = 1 then
begin
Menusay(uSource, '还没到杀虫的时间^^'
+ '<〖退出〗/@exit>^^');
exit;
end;
MapDeldynamicobject('废墟', '种植3');
MapAdddynamicobject('废墟', '收获3', '', '', '', '', '', '', '238', '182', 0, 88, 88);
addItem(usource, '收获剩余时间表3', 1);
end;
procedure 5(uSource, uDest: integer);
begin
if getitemcount(uSource, '农场资格证书1') < 1 then
begin
Menusay(uSource, '这里已经有人种植了^^'
+ '<〖退出〗/@exit>^^');
exit;
end;
menusay(uSource, '以下是菜单^^'
+ ' <〖收获农田1块〗/@5_1>^'
+ ' <〖收获农田2块〗/@5_2>^'
+ ' <〖收获农田2块〗/@5_3>^'
+ ' <〖返回〗/@OnMenu>' + ' <〖退出〗/@exit>');
end;
procedure 5_1(uSource, uDest:integer);
begin
if MapFinddynamicobject('废墟', '收获','all') = 0 then
begin
Menusay(uSource, '没有果实可以收获^^'
+ '<〖退出〗/@exit>^^');
exit;
end;
if getitemcount(uSource, '收获剩余时间表') = 1 then
begin
Menusay(uSource, '还没到收获的时间^^'
+ '<〖退出〗/@exit>^^');
exit;
end;
MapDeldynamicobject('废墟', '收获');
addItem(usource, '废墟药人参', 2);
deleteitem(uSource, '农场资格证书1', 1);
end;
procedure 5_2(uSource, uDest:integer);
begin
if MapFinddynamicobject('废墟', '收获2','all') = 0 then
begin
Menusay(uSource, '没有果实可以收获^^'
+ '<〖退出〗/@exit>^^');
exit;
end;
if getitemcount(uSource, '收获剩余时间表2') = 1 then
begin
Menusay(uSource, '还没到收获的时间^^'
+ '<〖退出〗/@exit>^^');
exit;
end;
MapDeldynamicobject('废墟', '收获2');
addItem(usource, '废墟药人参', 2);
deleteitem(uSource, '农场资格证书1', 1);
end;
procedure 5_3(uSource, uDest:integer);
begin
if MapFinddynamicobject('废墟', '收获3','all') = 0 then
begin
Menusay(uSource, '没有果实可以收获^^'
+ '<〖退出〗/@exit>^^');
exit;
end;
if getitemcount(uSource, '收获剩余时间表3') = 1 then
begin
Menusay(uSource, '还没到收获的时间^^'
+ '<〖退出〗/@exit>^^');
exit;
end;
MapDeldynamicobject('废墟', '收获3');
addItem(usource, '废墟药人参', 2);
deleteitem(uSource, '农场资格证书1', 1);
end;
procedure 6(uSource, uDest: integer);
begin
menusay(uSource, '以下是菜单^^'
+ ' <〖小木桩〗/@6_1>^'
+ ' <〖捆绑桩〗/@6_2>^'
+ ' <〖石头柱〗/@6_3>^'
+ ' <〖返回〗/@OnMenu>' + ' <〖退出〗/@exit>');
end;
procedure 6_1(uSource, uDest:integer);
begin
if getitemcount(uSource, '金币') < 12 then
begin
Menusay(uSource, '你金币没有12个^^'
+ '<〖退出〗/@exit>^^');
exit;
end;
MapAdddynamicobject('废墟', '小木桩', '', '', '', '', '', '', '236', '178', 0, 88, 88);
MapAdddynamicobject('废墟', '小木桩', '', '', '', '', '', '', '235', '179', 0, 88, 88);
MapAdddynamicobject('废墟', '小木桩', '', '', '', '', '', '', '234', '180', 0, 88, 88);
MapAdddynamicobject('废墟', '小木桩', '', '', '', '', '', '', '235', '181', 0, 88, 88);
MapAdddynamicobject('废墟', '小木桩', '', '', '', '', '', '', '236', '182', 0, 88, 88);
MapAdddynamicobject('废墟', '小木桩', '', '', '', '', '', '', '237', '183', 0, 88, 88);
MapAdddynamicobject('废墟', '小木桩', '', '', '', '', '', '', '238', '184', 0, 88, 88);
MapAdddynamicobject('废墟', '小木桩', '', '', '', '', '', '', '239', '183', 0, 88, 88);
MapAdddynamicobject('废墟', '小木桩', '', '', '', '', '', '', '240', '182', 0, 88, 88);
MapAdddynamicobject('废墟', '小木桩', '', '', '', '', '', '', '239', '181', 0, 88, 88);
MapAdddynamicobject('废墟', '小木桩', '', '', '', '', '', '', '238', '180', 0, 88, 88);
MapAdddynamicobject('废墟', '小木桩', '', '', '', '', '', '', '237', '179', 0, 88, 88);
deleteitem(uSource, '金币', 10);
end;
procedure 6_2(uSource, uDest:integer);
begin
if getitemcount(uSource, '金币') < 24 then
begin
Menusay(uSource, '你金币没有24个^^'
+ '<〖退出〗/@exit>^^');
exit;
end;
MapAdddynamicobject('废墟', '捆绑桩', '', '', '', '', '', '', '236', '178', 0, 88, 88);
MapAdddynamicobject('废墟', '捆绑桩', '', '', '', '', '', '', '235', '179', 0, 88, 88);
MapAdddynamicobject('废墟', '捆绑桩', '', '', '', '', '', '', '234', '180', 0, 88, 88);
MapAdddynamicobject('废墟', '捆绑桩', '', '', '', '', '', '', '235', '181', 0, 88, 88);
MapAdddynamicobject('废墟', '捆绑桩', '', '', '', '', '', '', '236', '182', 0, 88, 88);
MapAdddynamicobject('废墟', '捆绑桩', '', '', '', '', '', '', '237', '183', 0, 88, 88);
MapAdddynamicobject('废墟', '捆绑桩', '', '', '', '', '', '', '238', '184', 0, 88, 88);
MapAdddynamicobject('废墟', '捆绑桩', '', '', '', '', '', '', '239', '183', 0, 88, 88);
MapAdddynamicobject('废墟', '捆绑桩', '', '', '', '', '', '', '240', '182', 0, 88, 88);
MapAdddynamicobject('废墟', '捆绑桩', '', '', '', '', '', '', '239', '181', 0, 88, 88);
MapAdddynamicobject('废墟', '捆绑桩', '', '', '', '', '', '', '238', '180', 0, 88, 88);
MapAdddynamicobject('废墟', '捆绑桩', '', '', '', '', '', '', '237', '179', 0, 88, 88);
deleteitem(uSource, '金币', 10);
end;
procedure 6_3(uSource, uDest:integer);
begin
if getitemcount(uSource, '金币') < 36 then
begin
Menusay(uSource, '你金币没有36个^^'
+ '<〖退出〗/@exit>^^');
exit;
end;
MapAdddynamicobject('废墟', '石头柱', '', '', '', '', '', '', '236', '178', 0, 88, 88);
MapAdddynamicobject('废墟', '石头柱', '', '', '', '', '', '', '235', '179', 0, 88, 88);
MapAdddynamicobject('废墟', '石头柱', '', '', '', '', '', '', '234', '180', 0, 88, 88);
MapAdddynamicobject('废墟', '石头柱', '', '', '', '', '', '', '235', '181', 0, 88, 88);
MapAdddynamicobject('废墟', '石头柱', '', '', '', '', '', '', '236', '182', 0, 88, 88);
MapAdddynamicobject('废墟', '石头柱', '', '', '', '', '', '', '237', '183', 0, 88, 88);
MapAdddynamicobject('废墟', '石头柱', '', '', '', '', '', '', '238', '184', 0, 88, 88);
MapAdddynamicobject('废墟', '石头柱', '', '', '', '', '', '', '239', '183', 0, 88, 88);
MapAdddynamicobject('废墟', '石头柱', '', '', '', '', '', '', '240', '182', 0, 88, 88);
MapAdddynamicobject('废墟', '石头柱', '', '', '', '', '', '', '239', '181', 0, 88, 88);
MapAdddynamicobject('废墟', '石头柱', '', '', '', '', '', '', '238', '180', 0, 88, 88);
MapAdddynamicobject('废墟', '石头柱', '', '', '', '', '', '', '237', '179', 0, 88, 88);
deleteitem(uSource, '金币', 10);
end;
end;
DynamicObject.sdb
荒地,荒地,1,212,500000,,,1,0,0,0,6,,,,,,,11713,,,,,,TRUE,200,,,,,,,,,防御2,
土地,土地,1,213,500000,,,1,0,0,0,6,,,,,,,11713,,,,,,TRUE,200,,,,,,,,,防御2,
种植,种植,1,214,500000,,,1,0,0,0,6,,,,,,,11713,,,,,,TRUE,200,,,,,,,,,防御2,
收获,收获,1,215,500000,,,1,0,0,0,6,,,,,,,11713,,,,,,TRUE,200,,,,,,,,,防御2,
荒地2,荒地2,1,212,500000,,,1,0,0,0,6,,,,,,,11713,,,,,,TRUE,200,,,,,,,,,防御2,
土地2,土地2,1,213,500000,,,1,0,0,0,6,,,,,,,11713,,,,,,TRUE,200,,,,,,,,,防御2,
种植2,种植2,1,214,500000,,,1,0,0,0,6,,,,,,,11713,,,,,,TRUE,200,,,,,,,,,防御2,
收获2,收获2,1,215,500000,,,1,0,0,0,6,,,,,,,11713,,,,,,TRUE,200,,,,,,,,,防御2,
荒地3,荒地3,1,212,500000,,,1,0,0,0,6,,,,,,,11713,,,,,,TRUE,200,,,,,,,,,防御2,
土地3,土地3,1,213,500000,,,1,0,0,0,6,,,,,,,11713,,,,,,TRUE,200,,,,,,,,,防御2,
种植3,种植3,1,214,500000,,,1,0,0,0,6,,,,,,,11713,,,,,,TRUE,200,,,,,,,,,防御2,
收获3,收获3,1,215,500000,,,1,0,0,0,6,,,,,,,11713,,,,,,TRUE,200,,,,,,,,,防御2,
荒地b,荒地,1,212,500000,,,1,0,0,0,6,,,,,,,11713,,,,,,TRUE,200,,,,,,,,,防御2,
土地b,土地,1,213,500000,,,1,0,0,0,6,,,,,,,11713,,,,,,TRUE,200,,,,,,,,,防御2,
种植b,种植,1,214,500000,,,1,0,0,0,6,,,,,,,11713,,,,,,TRUE,200,,,,,,,,,防御2,
收获b,收获,1,215,500000,,,1,0,0,0,6,,,,,,,11713,,,,,,TRUE,200,,,,,,,,,防御2,
荒地b2,荒地2,1,212,500000,,,1,0,0,0,6,,,,,,,11713,,,,,,TRUE,200,,,,,,,,,防御2,
土地b2,土地2,1,213,500000,,,1,0,0,0,6,,,,,,,11713,,,,,,TRUE,200,,,,,,,,,防御2,
种植b2,种植2,1,214,500000,,,1,0,0,0,6,,,,,,,11713,,,,,,TRUE,200,,,,,,,,,防御2,
收获b2,收获2,1,215,500000,,,1,0,0,0,6,,,,,,,11713,,,,,,TRUE,200,,,,,,,,,防御2,
荒地b3,荒地3,1,212,500000,,,1,0,0,0,6,,,,,,,11713,,,,,,TRUE,200,,,,,,,,,防御2,
土地b3,土地3,1,213,500000,,,1,0,0,0,6,,,,,,,11713,,,,,,TRUE,200,,,,,,,,,防御2,
种植b3,种植3,1,214,500000,,,1,0,0,0,6,,,,,,,11713,,,,,,TRUE,200,,,,,,,,,防御2,
收获b3,收获3,1,215,500000,,,1,0,0,0,6,,,,,,,11713,,,,,,TRUE,200,,,,,,,,,防御2,
荒地a,荒地,1,212,500000,,,1,0,0,0,6,,,,,,,11713,,,,,,TRUE,200,,,,,,,,,防御2,
土地a,土地,1,213,500000,,,1,0,0,0,6,,,,,,,11713,,,,,,TRUE,200,,,,,,,,,防御2,
种植a,种植,1,214,500000,,,1,0,0,0,6,,,,,,,11713,,,,,,TRUE,200,,,,,,,,,防御2,
收获a,收获,1,215,500000,,,1,0,0,0,6,,,,,,,11713,,,,,,TRUE,200,,,,,,,,,防御2,
荒地a2,荒地2,1,212,500000,,,1,0,0,0,6,,,,,,,11713,,,,,,TRUE,200,,,,,,,,,防御2,
土地a2,土地2,1,213,500000,,,1,0,0,0,6,,,,,,,11713,,,,,,TRUE,200,,,,,,,,,防御2,
种植a2,种植2,1,214,500000,,,1,0,0,0,6,,,,,,,11713,,,,,,TRUE,200,,,,,,,,,防御2,
收获a2,收获2,1,215,500000,,,1,0,0,0,6,,,,,,,11713,,,,,,TRUE,200,,,,,,,,,防御2,
荒地a3,荒地3,1,212,500000,,,1,0,0,0,6,,,,,,,11713,,,,,,TRUE,200,,,,,,,,,防御2,
土地a3,土地3,1,213,500000,,,1,0,0,0,6,,,,,,,11713,,,,,,TRUE,200,,,,,,,,,防御2,
种植a3,种植3,1,214,500000,,,1,0,0,0,6,,,,,,,11713,,,,,,TRUE,200,,,,,,,,,防御2,
收获a3,收获3,1,215,500000,,,1,0,0,0,6,,,,,,,11713,,,,,,TRUE,200,,,,,,,,,防御2,
小木桩,小木桩,1,216,100000,500,,1,0,0,0,6,,,,9335,,,11713,-1:0,,,,,TRUE,200,,,,,,,,,防御,,
捆绑桩,捆绑桩,1,217,200000,700,,1,0,0,0,6,,,,9335,,,11713,-1:0,,,,,TRUE,200,,,,,,,,,防御,,
石头柱,石头柱,1,218,300000,900,,1,0,0,0,6,,,,9335,,,11713,-1:0,,,,,TRUE,200,,,,,,,,,防御,,
红土堆2,红土堆2,1,219,700,1000,,1,0,0,0,6,,,,9335,,,11713,-1:0,,,,,TRUE,200,18000,,,,,,,,,,
红土堆,红土堆,1,219,700,1000,,1,0,0,0,8,8,8,,,,,,,,,,,TRUE,200,18000,,,,,,,,,
NPC
农田管理员,农田管理员,-100,,,TRUE,,TRUE,,,,,9,25,108,150,30,,,,3500,0,0,0,0,,4,,,,,,,,,,,,,,,,,农田,
农田管理员1,农田管理员,-100,,,TRUE,,TRUE,,,,,9,25,108,150,30,,,,3500,0,0,0,0,,4,,,,,,,,,,,,,,,,,农田1,
农田管理员2,农田管理员,-100,,,TRUE,,TRUE,,,,,9,25,108,150,30,,,,3500,0,0,0,0,,4,,,,,,,,,,,,,,,,,农田2,
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