用户登录  | 
首 页技术文章软件发布广告价格
当前位置:传奇游戏服务端下载站传奇站长论坛资源网站程序技术文章文章资讯游戏架设教程千年技术

千年三国盛世续狐狸洞任务脚本与数据

减小字体 增大字体 作者:佚名  来源:本站整理  发布时间:2014-10-04 10:30:10

打开:TgsServer\Init\Monster.sdb
妖华变身,妖华变身,4,6200,9300,8000,,,,,,0,16,53,73,20,7000,,,,700,50000,-20,30,-70,,10,10,TRUE,,,TRUE,,,,,0,10,TRUE,,,,,,,TRUE,,9110,9112,,9113,,,,,,,,,,TRUE,15,,,,,,,,,558,,,,,,,,,,,,,,,,9998,,
洞穴神灵,洞穴神灵,,5494,,7000,,1200000,,,,0,0,56,76,300,1800,,,,600,40000,-30,10,-70,,10,,TRUE,TRUE,,,TRUE,,,,0,12,,,,,,,,TRUE,,9122,9124,9123,9142,,,,,,,,,,,15,,,,,,,,,,,,,,,,,,,,,,,,,,,


打开:TgsServer\Init\Item.sdb
妖华内丹,妖华内丹,4,打死妖华变身可以获得,,,,,,,TRUE,FALSE,711,,,,,,1,,,,1000000,,,,,,,,,,,,,,,,,,,,,,,,15,,,,,FALSE,,,FALSE,,,,,,,,,,,,,,,,,,
寒光剑,寒光剑[狐狸洞],37,狐狸洞任务物品
乃金钢打造,,,,,,,,FALSE,126,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,TRUE,TRUE,TRUE,TRUE,TRUE,,,,,,,
空瓶1,空瓶,34,可以装取狐狸精华,,,,,,空瓶1:1,TRUE,FALSE,307,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,TRUE,TRUE,TRUE,TRUE,TRUE,,,,,,,,
空瓶2,狐狸精华,34,打造寒光剑任务物品之一,,,,,,空瓶2:1,TRUE,FALSE,305,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,TRUE,TRUE,TRUE,TRUE,TRUE,,,,,,,,
狐狸精华,狐狸精华,34,,,,空瓶1:1,,空瓶1:1,空瓶2:1,,FALSE,218,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,TRUE,TRUE,TRUE,TRUE,TRUE,,,,,,,
信物,信物,56,将此信物交给铁匠可以获得帮助
『双击可获得任务流程』,,,,,,,,FALSE,526,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,TRUE,TRUE,TRUE,TRUE,TRUE,,,,,XXX,,
注意XXX跟TgsServer\Script\Script.SDB的XXX,信物.txt,,号码对应.狐狸精华补丁请下载小雨千年《三国盛世》补丁内item里面包含补丁文件


打开:TgsServer\Init\Monster.sdb
火狐狸,火狐狸,,523,,3800,,,,,,0,8,30,49,25,550,,,,400,8300,-40,0,-40,,10,10,TRUE,TRUE,,TRUE,,,,,100,9,TRUE,,,,,,医病术:搜集术,TRUE,,8925,8927,,8926,,,,,,火石:1:2:狐狸指甲一:2:5:风满长空:1:600:狐狸精华:1:10,,,,,15,,,,,,,,,,,,,,,,,,,,,,,,,,,
火狐狸2,火狐狸,,523,,3800,,,,,,0,8,30,49,35,600,,,,400,8500,-20,15,-20,,10,10,TRUE,TRUE,,TRUE,,,,,100,7,TRUE,,,,,,医病术:搜集术,TRUE,,8925,8927,,8926,,,,,,火石:1:3:狐狸指甲一:2:5:风满长空:1:600:狐狸精华:1:10,,,,,15,,,,,,,,,,,,,,,,,,,,,,,,,,,
火狐狸3,火狐狸,,523,,3800,,,,,,0,8,30,49,45,700,,,,400,8700,0,30,0,,10,10,TRUE,TRUE,,TRUE,,,,,100,6,TRUE,,,,,,医病术:搜集术,TRUE,,8925,8927,,8926,,,,,,火石:1:3:狐狸指甲一:2:5:风满长空:1:600:狐狸精华:1:10,,,,,15,,,,,,,,,,,,,,,,,,,,,,,,,,,
白狐狸,白狐狸,,658,1316,4000,,,,,,0,8,31,50,50,750,,,,450,9000,-10,0,-40,,10,20,TRUE,TRUE,,TRUE,,,,,0,10,TRUE,,,,,,变身术:医病术:搜集术,TRUE,,8928,8930,,8929,,,,,,狐狸尾巴:1:10:狐狸裘一:1:4:狐狸精华:1:10,,,,,15,,,,,,,,,,,,,,,,,,,,,,,,,,,
死狼女实像,死狼女,,3054,6108,6200,,30000,,,,0,8,32,51,10,1000,,,,750,25000,-30,70,-70,,10,,TRUE,TRUE,,TRUE,,,,,0,10,TRUE,,,,,百鬼夜行术:10000,隐身术:医病术,TRUE,,8938,8941,,8940,,,,月之流:1:4,20,玫瑰脱色药:10:1:金元:1:5,,,TRUE,,15,,,,,,,,,,,,,,,,,,,,,,,,,,,
死狼女虚像,死狼女,,3054,6108,6200,,,,,,0,8,33,52,70,0,,,,500,10000,0,70,-70,,10,,TRUE,,,TRUE,,,,,0,10,,,,,,,再生术,TRUE,,,8937,,,,,,,,红玫瑰一:10:1:潜行术:1:2:狐狸精华:1:3,,,,,15,,,,,,,,,,,,,,,,,,,,,,,,,,,


打开:TgsServer\Init\Map.sdb
XXX,m3mineMonBS.smp,m3mineMonBS.map,m3mineMontil.til,m3mineMonobj.Obj,m3mineMonobj.Obj,8956,,洞穴密室,TRUE,TRUE,TRUE,TRUE,,TRUE,TRUE,TRUE,TRUE,,TRUE,TRUE,TRUE,TRUE,TRUE,,TRUE,,TRUE,,,,,,,,18000,3000,1,127,237,,,,,,,,TRUE,109,,,,,,,,,,,,,,,,,,,,,


打开:TgsServer\Setting
新建立文件CreateMonsterXXX.sdb XXX号码对应第四部地图对应号码!
Name,MonsterName,X,Y,Count,Width,Member,Script
1,妖华变身,20,17,1,1,,XXX
说明:XXX此号码对应TgsServer\Script\Script.SDB的:XXX,妖华变身.txt,,号码

 

打开:TgsServer\Init\Script\Script.sdb文件
XXX,死狼女.txt,,
XXX,洞穴神灵.txt,,
XXX,妖华变身.txt,,
XXX,信物.txt,,
说明:XXX根据自己的服务端添加,注意对应代码!

 

打开:TgsServer\Init\Script
添加洞穴神灵.txt文件
unit 洞穴神灵;

interface

function  GetToken (aStr, aToken, aSep : String) : String;
function  CompareStr (aStr1, aStr2 : String) : Boolean;
function  callfunc (aText: string): string;
procedure print (aText: string);
function  Random (aScope: integer): integer;
function  Length (aText: string): integer;
procedure Inc (aInt: integer);
procedure Dec (aInt: integer);
function  StrToInt (astr: string): integer;
function  IntToStr (aInt: integer): string;
procedure exit;

procedure OnLeftClick (aStr : String);
procedure OnGetResult (aStr : String);

implementation

procedure OnGetResult (aStr : String);
var
   Str, Name : String;
   iCount, iKind : Integer;
begin
   if aStr = 'close' then begin
      exit;
   end;
   if aStr = 'go' then begin
      Str := callfunc ('getsenderitemexistence 寒光剑:1');
      if Str = 'false' then begin
         print ('say 没有寒光剑....去沙漠找铁匠打造吧!');
         exit;
      end;
      Str := callfunc ('getusercount 111');
      iCount := StrToInt (Str);
      if iCount > 0 then begin
         print ('say 里面好象有人...稍等片刻');
         exit;
      end;
      Str := callfunc ('checkalivemopcount 111 monster 妖华变身');
      iCount := StrToInt (Str);
      if iCount = 0 then begin
         print ('say 里面好象有人...稍等片刻');
         exit;
      end;

      print ('mapregen 111');

      print ('getsenderitem 寒光剑:1');
      Name := callfunc ('getsendername');
      Str := 'movespace ' + Name;
      Str := Str + ' user 111 15 24';
      print (Str);

      print ('boMapEnter 111 false');
   end;
end;
end;

procedure OnLeftClick (aStr : String);
var
   Str : String;
   Race : Integer;
begin
   Str := callfunc ('getsenderrace');
   Race := StrToInt (Str);
   if Race = 1 then begin
      Str := 'showwindow .\help\洞穴神灵.txt 0';
      print (Str);
      exit;
   end;
end;

end.

添加死狼女.txt文件
unit 死狼女;

interface

function  GetToken (aStr, aToken, aSep : String) : String;
function  CompareStr (aStr1, aStr2 : String) : Boolean;
function  callfunc (aText: string): string;
procedure print (aText: string);
function  Random (aScope: integer): integer;
function  Length (aText: string): integer;
procedure Inc (aInt: integer);
procedure Dec (aInt: integer);
function  StrToInt (astr: string): integer;
function  IntToStr (aInt: integer): string;
procedure exit;

procedure OnDblClick(aStr : String);
procedure OnGetResult (aStr : String);

var
num : string;

implementation

procedure OnDie (aStr : String);
var
  rdStr, xStr, yStr : String;
   x, y, xx,yy,i : Integer;
 Str : String;
 Race : Integer;
 cuan, detu ,zhen: String;
ComStr : String = 'mapaddobjbyname monster ';
   monstername : String = '洞穴神灵';
s:integer;
begin
str := callfunc ('getposition');

   Str := GetToken (Str, xStr, '_');
   x := StrToInt (xStr);
   Str := GetToken (Str, yStr, '_');
   y := StrToInt (yStr);

   rdStr := 'getnearxy ' + xStr;
   rdStr := rdStr + ' ';
   rdStr := rdStr  + yStr;
   Str := callfunc (rdStr);


   Str := GetToken (Str, xStr, '_');
   xx := StrToInt (xStr);
   Str := GetToken (Str, yStr, '_');
   yy := StrToInt (yStr);

for s:=1 to 1 do
begin
      Str := ComStr + monstername;
      Str := Str + ' ';
      Str := Str + xStr;
      Str := Str + ' ';
      Str := Str + yStr;
      Str := Str + ' 10 137 false';
      print (Str);
end;
end;
end.

添加妖华变身.txt文件
unit 妖华变身;

interface

function  GetToken (aStr, aToken, aSep : String) : String;
function  CompareStr (aStr1, aStr2 : String) : Boolean;
function  callfunc (aText: string): string;
procedure print (aText: string);
function  Random (aScope: integer): integer;
function  Length (aText: string): integer;
procedure Inc (aInt: integer);
procedure Dec (aInt: integer);
function  StrToInt (astr: string): integer;
function  IntToStr (aInt: integer): string;
procedure exit;

procedure OnCreate (aStr : String);
procedure OnDie (aStr : String);
procedure OnChangeState (aStr : String);
procedure OnGetResult (aStr : String);

implementation

procedure OnGetResult (aStr : String);
var
   Str, Name : String;
   iCount : Integer;
begin
   if aStr = 'kaishi' then begin
      Str := callfunc ('getsenderserverid');
      if Str <> '111' then exit;

      Str := callfunc ('getsenderrace');
      if Str <> '1' then exit;


      print ('directmovespace 妖华变身 monster 111 20 17 0');

      print ('commandicebyname 妖华变身 monster 500');
      print ('setallowhitbytick true 500');     

      Name := callfunc ('getsendername');
      Str := 'commandicebyname ' + Name;
      Str := Str + ' user 500';
      print (Str);

      print ('senderrefill');

      print ('say 小子能进来很不错了!!!');
      exit;
   end;
end;

procedure OnCreate (aStr : String);
var
   Str : String;
begin
   Str := callfunc ('getsenderrace');
   if Str <> '1' then begin
      exit;
   end;

   Str := 'showwindow .\help\妖华变身.txt 0';
   print (Str);
   exit;
end;

procedure OnDie (aStr : String);
var
   Str, Name : String;
begin
   Str := callfunc ('getsenderrace');
   if Str <> '1' then exit;

   print ('say 厉害啊_看来做人很难啊');

   Str := callfunc ('checkenoughspace');
   if Str = 'false' then begin
      print ('say 物品栏已满...');
      Name := callfunc ('getsendername');
      Str := 'movespace ' + Name;
      Str := Str + ' user 1 127 273 600';
      print (Str);
      exit;
   end;

   print ('putsendermagicitem 妖华内丹:1 @妖华变身 4');
   Name := callfunc ('getsendername');
   Str := 'movespace ' + Name;
   Str := Str + ' user 1 127 273 600';
   print (Str);
   Str := 'sendsendertopmsg ' + '恭喜【';
   Str := Str + Name;
   Str := Str + '】完成了重返狐狸洞任务';
   print (Str);
   exit;
end;

procedure OnChangeState (aStr : String);
var
   Str, Name : String;
begin
   if aStr <> 'die' then exit;

   Str := callfunc ('getsenderrace');
   if Str <> '1' then exit;

   print ('say 还想杀我_哈哈哈哈 50');

   Name := callfunc ('getsendername');
   Str := 'movespace ' + Name;
   Str := Str + ' user 1 127 273 600';
   print (Str);
end;

end.


添加信物.txt文件
unit 信物;

interface

function  GetToken (aStr, aToken, aSep : String) : String;
function  CompareStr (aStr1, aStr2 : String) : Boolean;
function  callfunc (aText: string): string;
procedure print (aText: string);
function  Random (aScope: integer): integer;
function  Length (aText: string): integer;
procedure Inc (aInt: integer);
procedure Dec (aInt: integer);
function  StrToInt (astr: string): integer;
function  IntToStr (aInt: integer): string;
procedure exit;

procedure OnDblClick(aStr : String);
procedure OnGetResult (aStr : String);

implementation

procedure OnDblClick(aStr : String);
begin
   print ('showwindow .\help\信物.txt 0');
end;
   end;
   end;
end.


打开官方原脚本九尾狐酒母.txt文件
unit 九尾狐酒母;

interface

function  GetToken (aStr, aToken, aSep : String) : String;
function  CompareStr (aStr1, aStr2 : String) : Boolean;
function  callfunc (aText: string): string;
procedure print (aText: string);
function  Random (aScope: integer): integer;
function  Length (aText: string): integer;
procedure Inc (aInt: integer);
procedure Dec (aInt: integer);
function  StrToInt (astr: string): integer;
function  IntToStr (aInt: integer): string;
procedure exit;

procedure OnGetResult (aStr : String);
procedure OnLeftClick (aStr : String);

implementation

procedure OnLeftClick (aStr : String);
var
   Str : String;
   Race : Integer;
begin
   Str := callfunc ('getsenderrace');
   Race := StrToInt (Str);
   if Race = 1 then begin
      Str := 'showwindow .\help\九尾狐酒母.txt 1';
      print (Str);
      exit;
   end;
end;

procedure OnGetResult (aStr : String);
var
   Str, Name : String;
begin
   if aStr = 'close' then begin
      exit;
   end;
   if aStr = 'sell' then begin
      Name := callfunc ('getsendername');
      Str := 'tradewindow ' + Name;
      Str := Str + ' 0';
      print (Str);
      exit;
   end;
   if aStr = 'make' then begin
      Str := callfunc ('getsenderitemexistence 白玫瑰一:99');
      if Str = 'false' then begin
         Str := 'say 白玫瑰不足99朵。';
         print (Str);
         exit;
      end;
      if Str = 'true' then begin
         Str := callfunc ('getsenderitemexistence 妖华尾巴:1');
         if Str = 'false' then begin
            Str := 'say 没有妖华尾巴。';
            print (Str);
            exit;
         end;
         if Str = 'true' then begin
            Str := callfunc ('checkenoughspace');
            if Str = 'false' then begin
               print ('say 物品栏已满~');
               exit;
            end;

            Str := 'getsenderitem 白玫瑰一:99';
            print (Str);
            Str := 'getsenderitem 妖华尾巴:1';
            print (Str);
            Str := 'putsendermagicitem 狐狸内丹三:1 @九尾狐酒母 4';
            print (Str);
            Str := 'say 换走狐狸内丹';
            print (Str);
            exit;
         end;
       end;
    end;
   if aStr = 'renwu' then begin
      Str := callfunc ('getsenderitemexistence 空瓶1:1');


      if Str = 'true' then begin
         print ('say 还没杀死妖华找我干什么?');
         print (Str);
         exit;
      end;

         Str := callfunc ('getsenderitemexistence 信物:1');
         if Str = 'true' then begin
            print ('say 还没杀死妖华找我干什么?');
            print (Str);
            exit;
         end;

         Str := callfunc ('getsenderitemexistence 寒光剑:1');
         if Str = 'true' then begin
            print ('say 还没杀死妖华找我干什么?');
            print (Str);
            exit;
         end;

         Str := callfunc ('getsenderitemexistence 红玫瑰一:1');
         if Str = 'false' then begin
            print ('say 我女儿最喜欢红玫瑰..看来你没有一点诚意。');
            print (Str);
            exit;
         end;

            Str := callfunc ('checkenoughspace');
            if Str = 'false' then begin
               print ('say 物品栏已满~');
               exit;
            end;

            print ('getsenderitem 红玫瑰一:1');
            print ('putsendermagicitem 空瓶1:20 @九尾狐酒母 4');
            print ('putsendermagicitem 信物:1 @九尾狐酒母 4');
            print ('say 双击信物可以获得任务信息!');
            print (Str);
            exit;
         end;
       end;
    end;
   end;
end;
end.


打开官方原脚本帝王石谷铁匠.txt文件
unit 帝王石谷铁匠;

interface

function  GetToken (aStr, aToken, aSep : String) : String;
function  CompareStr (aStr1, aStr2 : String) : Boolean;
function  callfunc (aText: string): string;
procedure print (aText: string);
function  Random (aScope: integer): integer;
function  Length (aText: string): integer;
procedure Inc (aInt: integer);
procedure Dec (aInt: integer);
function  StrToInt (astr: string): integer;
function  IntToStr (aInt: integer): string;
procedure exit;

procedure OnGetResult (aStr : String);
procedure OnLeftClick (aStr : String);

implementation

procedure OnLeftClick (aStr : String);
var
   Str : String;
   Race : Integer;
   CompleteQuest : Integer;
   CurrentQuest : Integer;
  
begin
   Str := callfunc ('getsenderrace');
   Race := StrToInt (Str);
   if Race <> 1 then begin
      exit;
   end;

   Str := callfunc ('getsendercompletequest');
   CompleteQuest := StrToInt (Str);

   Str := callfunc ('getsendercurrentquest');
   CurrentQuest := StrToInt (Str);

   if CurrentQuest < 1450 then begin
      print ('showwindow .\help\狐狸洞.txt 1');
      exit;
   end;

   if CurrentQuest = 1450 then begin
      print ('showwindow .\help\帝王石谷铁匠.txt 1');
      exit;
   end;

   if CurrentQuest = 1500 then begin
      print ('say 事情进行得还顺利吗?');
      exit;
   end;

   if CurrentQuest = 1550 then begin
      print ('say 抱歉_小人有眼无珠没认清大人');
      exit;
   end;

   if CurrentQuest > 1550 then begin
      print ('showwindow .\help\狐狸洞.txt 1');
      exit;
   end;


end;

procedure OnGetResult (aStr : String);
var
   Str, Name : String;
   nCur, nDura : Integer;
begin
   if aStr = 'close' then begin
      print ('say 你这人别浪费我时间,该干什么干什么去吧~');
      exit;
   end;

   if aStr = 'about' then begin
      print ('showwindow .\help\帝王石谷铁匠2.txt 1');
      exit;
   end;

   if aStr = 'before' then begin
      print ('showwindow .\help\帝王石谷铁匠.txt 1');
      exit;
   end;

   if aStr = 'make' then begin
      Str := callfunc ('checkenoughspace 1');
      if Str = 'false' then begin
         print ('say 行囊满了');
         exit;
      end;

      Str := callfunc ('getsenderitemexistence 石谷钥匙:1');
      if Str = 'true' then begin
         print ('say 身上不是有石谷钥匙吗_别太贪心啦');
         exit;
      end;

      Str := callfunc ('getsenderitemexistence 金毛狮甲:1');
      if Str = 'false' then begin
         print ('say 巧妇难为无米之炊_什么都不拿让我拿什么做呀');
         exit;
      end;

      Str := callfunc ('getsenderitemexistence 蝎子尾巴:1');
      if Str = 'false' then begin
         print ('say 巧妇难为无米之炊_什么都不拿让我拿什么做呀');
         exit;
      end;

      print ('getsenderitem 蝎子尾巴:1');
      print ('getsenderitem 金毛狮甲:1');
      print ('putsendermagicitem 石谷钥匙:1 @帝王石谷铁匠 4');

      Str := callfunc ('getsenderitemexistence 降魔符:1');
      if Str = 'true' then begin
         print ('changesendercurrentquest 1500');
         print ('changesendercompletequest 1450');
      end;
     
      print ('say 请妥善保管');
      exit;
   end;

   if aStr = 'hgj' then begin
      Str := callfunc ('checkenoughspace 1');
      if Str = 'false' then begin
         print ('say 行囊满了');
         exit;
      end;

      Str := callfunc ('getsenderitemexistence 信物:1');
      if Str = 'false' then begin
         print ('say 酒母让你带来的信物呢?');
         exit;
      end;

      Str := callfunc ('getsenderitemexistence 金刚石:1');
      if Str = 'false' then begin
         print ('say 巧妇难为无米之炊_需要金刚石和狐狸精华');
         exit;
      end;

      Str := callfunc ('getsenderitemexistence 空瓶2:20');
      if Str = 'false' then begin
         print ('say 你好象还没有下定决心降住妖华?');
         exit;
      end;

      print ('getsenderitem 金刚石:1');
      print ('getsenderitem 空瓶2:20');
      print ('getsenderitem 信物:1');
      print ('putsendermagicitem 寒光剑:1 @帝王石谷铁匠 4');
      print ('say 请妥善保管');
      exit;
   end;
end;

end.


说明:所需要官方原脚本只是在NPC脚本添加新项目,不会影响官方原任务,大家可以直接复制以上脚本部分覆盖原脚本!

 

打开:TgsServer\Help

添加洞穴神灵.txt文件

 


去沙漠找铁匠,他会给你打造一把护身
用的"寒光剑"拿着它会杀死妖华变身...
   来拯救整个村庄

[杀死妖华]

 

添加妖华变身.txt文件

 


  900年了...我已经等了900年了...
谁惹我都是一个字—"死"...
这么多年来不知道有多少人死在我的手下

[开始]

 


添加狐狸洞.txt文件

 

 


哦?你就是去降妖华的?
不知多少人在我这里拿走了寒光剑~~


关闭
 打造 [寒光剑]

 

添加信物.txt文件

 

关闭

1. 拿到酒母的信物以后和空瓶以后需要
    到[黄金沙漠]找到铁匠打造[寒光剑]
    寒光剑由[金刚石1个]与[狐狸精华20]
    提炼所成...

2. 必获得20个狐狸精华,狐狸洞的狐狸
    可以获得,如果没有空瓶将无法拾取

3. 拿到[寒光剑]后进入狐狸洞杀死死狼女
    变可以看到[洞穴神灵],将此剑交给神
    灵进入狐狸密室杀死妖华变身可获得
    妖华内丹.

4. 拿到妖华内丹变可以在妖华处换取百炼
    狐狸装备

 


打开官方原HELP文件九尾狐酒母.txt文件修改

 

 

拿99朵白玫瑰与妖华尾巴可以换狐狸内丹
我女儿最喜欢红玫瑰...

关闭
换取狐狸内丹
发誓杀死妖狐拯救村民

 

说明:所需要官方原HELP添加新项目,不会影响官方原任务,大家可以直接复制以上脚本部分覆盖原HELP!

 

打开:TgsServer\NpcSetting

打开官方原文件妖华.txt文件

@SELFSPEECH
INTERVAL=300
SAY=我快要不行了
SAY=去找九尾狐,把狐狸内丹带过来给我
SAY=送给她99朵白玫瑰与妖华尾巴就可以获得狐狸内丹
SAY=如果我死了,会发生不可收拾的事情,千万……
@DRAGDROPEVENT
ITEM=狐狸内丹三:1
RANDOM=TRUE
GIVEITEM=男子妖华袍:1
SAY=这是从我用灵魂吸取了火的精华而制炼的甲衣。
GIVEITEM=女子妖华袍:1
SAY=这是从我用灵魂吸取了火的精华而制炼的甲衣。
GIVEITEM=男子利齿靴:1
SAY=...
GIVEITEM=女子利齿靴:1
SAY=...
GIVEITEM=驱魔烈火弓:1
SAY=...
GIVEITEM=炎帝火灵斧:1
SAY=...
GIVEITEM=狼牙戟:1
SAY=...
GIVEITEM=月光刀:1
SAY=...
GIVEITEM=龙光剑:1
SAY=...
GIVEITEM=四季甲胄:1
SAY=...
GIVEITEM=狐狸手套:1
SAY=...
ITEM=仙豆一:5
GIVEITEM=妖华尾巴:1
SAY=把这个和99朵白玫瑰送给九尾狐
ITEM=妖华内丹:1
RANDOM=TRUE
GIVEITEM=男子百炼妖华袍:1
SAY=看来我还是要继续修炼...但是我不会放弃..
GIVEITEM=女子百炼妖华袍:1
SAY=看来我还是要继续修炼...但是我不会放弃..
GIVEITEM=男子百炼利齿靴:1
SAY=...
GIVEITEM=女子百炼利齿靴:1
SAY=...
GIVEITEM=百炼驱魔烈火弓:1
SAY=...
GIVEITEM=百炼炎帝火灵斧:1
SAY=...
GIVEITEM=百炼狼牙戟:1
SAY=...
GIVEITEM=百炼月光刀:1
SAY=...
GIVEITEM=百炼龙光剑:1
SAY=...
GIVEITEM=百炼四季甲胄:1
SAY=...
GIVEITEM=百炼狐狸手套:1
SAY=...
@END

说明:在本文件夹里我们可以修改SDB文件,既NPC说的话,方便指引玩家顺利完成任务,相信大家都会。huang色部分为新添加物品,在此我用的是百炼狐狸装备,玩家也可以换成自己想换成的物品哦!

商业版发布站程序下载:发布站程序下载:

Tags:

作者:佚名
  • 好的评价 如果您觉得此文章好,就请您
      0%(0)
  • 差的评价 如果您觉得此文章差,就请您
      0%(0)

文章评论评论内容只代表网友观点,与本站立场无关!

   评论摘要(共 0 条,得分 0 分,平均 0 分) 查看完整评论
传奇资源网提供最新传奇开区一条龙版本下载,本站声明:只更新最新最好的传奇服务端分享给大家。